Asics, the Japanese footwear company, would have liked to put on a show to demonstrate its new sneakers to the world. But, with things as they are, opted to embrace technology to show off its new gear. So, rather than coaxing people over to its Japan HQ for a show, it recreated its presentation in VR and shipped Oculus Quest headsets to journalists.
The headset was already set up, with the Asics Virtual Innovation Lab demonstration already installed on the system. That meant all I had to do was charge it, slam a pair of Duracells into the controllers, and mark out a safe zone on the floor. Then, I could just launch the app and watch the presentation as many times as I liked between then and now.
I found myself inside a white, cavernous room that resembled an alien spaceship, with swooshy white walls and arched doorways. Sadly, I was rooted to the spot, unable to walk around the space and examine the glass case full of sneakers in the distance. In front of me, a 2D video screen hovered over a round dais, giving me a run-down of the company's history.
Next, the hologram showed me the three new sneakers Asics was showing off: Metaracer, Metasprint and Metarise. The first is Asics' new long-distance running shoe, with a carbon plate in the sole to improve stability and a foam midsole to improve responsiveness. Metarise, meanwhile, is a volleyball shoe with a fancy sole that promises jumps up to 3cm higher.
Finally, there's a Metasprint, a spineless sprint shoe that uses a carbon fiber honeycomb sole for improved traction and more power.
Asics wanted me to understand the power each of the new shoes had, and so cooked up a demonstration in VR. For the Metaracer, you had to pump your arms as stars flew past you at speed, for the Metarise, you had to jump in time with a holographic volleyball spiker. For the Metasprint, you had to crouch -- as if to run -- and watch the floor turn into a honeycomb. To, ya'know, represent the honeycomb sole on the Metasprint.
Because the experience was a static video and then a "holographic" presentation in front of you, I felt a little sad. I'd have loved to wander around the 360-degree environment and explore more, but I was firmly rooted to the spot. That's understandable, as Asics probably lacked the time, money and energy to develop a limited, media-only demo any further.