“I think you guys know we are not allowed to tell you any of that,” Gao told Deadline with a laugh when asked if Matt Murdoch/Daredevil’s (Charlie Cox) appearance in She-Hulk will set up the recently announced Daredevil: Born Again. “Marvel has security guards posted outside of each of our doors.”
However, Maslany is anxious for fans to know that “Charlie is amazing and he does some really great work.” She added, “You know, the tone of our show is so different, and to see his character in the tone of She-Hulk is really fun to watch.”
Added Coiro, “To watch Matt Murdoch and Jennifer Walters’ She-Hulk and Daredevil go to toe and match wits, I think is something people are going to love.”
Gao touts the magic that comes across on screen is thanks to Maslany and Cox’s “great chemistry.” Adding, “It really has the vibe of an old Howard Hawks movie.”
Across nine episodes, Jennifer Walters (Maslany) stars an attorney specializing in superhuman-oriented legal cases who must navigate the complicated life of a single thirtysomething who also happens to be a 6-foot-7 superpowered green hulk. She counts on the guidance of her cousin The Hulk (Mark Ruffalo) to help figure out what being a giant green superhero is all about.
— Deadline Hollywood (@DEADLINE) July 24, 2022
The comedy will also welcome back other MCU vets like Tim Roth as Emil Blonsky/the Abomination, Benedict Wong as Wong, as well as Ginger Gonzaga, Josh Segarra, Jameela Jamil, Jon Bass, and Renée Elise Goldsberry.
Bringing to life a project like She-Hulk requires extensive work from VFX artists, many of who have spoken out recently about the work conditions and challenges they face while completing projects with a short turnaround time. Coiro said she stands in solidarity with them.
“The truth is, we work with them but we’re not behind the scenes. So if they’re feeling the pressure, we stand with them and we listen to them,” Coiro said.
Gao added, “I feel incredibly deferential to how talented these artists are and how quickly they have to work. Obviously, like much quicker than probably should be given to them in terms of churning these things out. I know there are a lot of eyes on the CG and a lot of critiques, but I think we have to be super conscious about how the work conditions aren’t always optimal. And that they’ve made these amazing strides in the industry and in this tech where I watch it and I see thoughts as opposed to a cutscene from a video game. I feel very in awe of what they do and very grateful that we get to work with these amazing artists.”